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Titan And Paradise Suggestion Got an idea you would like to see in the server or on the website and forum then post in it here if we like the idea we will make it happen

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  #21 (permalink)  
Old 20-02-2010 : 20th February 2010, 09:49 PM
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Default Re: Official PvP Balancing thread

those new skills are kind of impossible to make

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  #22 (permalink)  
Old 21-02-2010 : 21st February 2010, 02:13 PM
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Default Re: Official PvP Balancing thread

I just dont say that those skills discribed are the one and only ... i just mean that some new ones will save the World (or at least ES).

I dont know how this things would be done ... but as some other servers fixed this prob and already got a Job3 ... even Hanin got Job3 ... cant be THAT difficult (just copy and past it)

But as this doesnt work ... why not playing with existing Skills? maybe take that Resistence from EA-Archer and instead of Curse-resistend (good for nothing) improve it so that it REALLY reduces IC dmg through LA.

Comma / Vagga can get that Curseresistence through Shilddefence (really early skill).
and Mages can get that on top of their Def-Incantation.

Those shouldnt be THAT hard to fix ... just 2-3 little variables and ICs are weakened without putting a finger on Tier sys (which seams to me really hard work for those who made it)

--------------
-.- oh shit ... i deleted 10 min writing ... here again (but shorter):

Why not including Monster summoning scrolls?

Makes Game more exciting ... instead of Assa one person ... you can Deadsummon him... helps on leveling and in PVP it makes ppl more aggressive (if they are surrounded by hundrets of mobs *muhahaha* ... kk ... i know ... helps only Mages ... we dont support mages ... k ... forget about it -.- was just sth to avoid that really interesting "oh ... you wanna fight? lets put out some dice and see who got higher Nr ... i got a 5 ... you got a 2? haha ... powened you! Nooob NoooooB!!! Looser ... and so on" -.- (it REALLY is a REALLY big win to win by luck and without using brain... really!)
  #23 (permalink)  
Old 21-02-2010 : 21st February 2010, 06:38 PM
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Default Re: Official PvP Balancing thread

other server dont got the real 3rd job
they just removed some skills , or used to weak ones to create the 3rd job ones
its not just copy & paste
also editing skills like that call that gives evasion and such a things is kind off impossible , and for those server you (THINK) that got 3rd job
they did for example : removed a pasive skill like bow mastery or so
and made Virulent arrow of it and edit the dmg & CD theirself
there is no way to get the REAL 3rd job or thief of int
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  #24 (permalink)  
Old 21-02-2010 : 21st February 2010, 07:38 PM
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Default Re: Official PvP Balancing thread

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  #25 (permalink)  
Old 22-02-2010 : 22nd February 2010, 01:18 PM
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Default Re: Official PvP Balancing thread

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Originally Posted by FackingMage View Post
Emulator
takes alot of time to finish one , a example is that guy bliz0r
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  #26 (permalink)  
Old 26-02-2010 : 26th February 2010, 09:02 PM
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Default Re: Official PvP Balancing thread

evan if u got the 3rd job system working on emulators u still have to recreate every single system thats in kal too u rly just have to recreate kal lol O.o
example:
you make 3rd job is cool but
you have to make chat systems
guild systems ally systems war systems pvp port etc etc to much work
maybe if kal community would work together it would be finished by next year
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  #27 (permalink)  
Old 05-03-2010 : 5th March 2010, 04:56 PM
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Default Re: Official PvP Balancing thread

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  #28 (permalink)  
Old 05-03-2010 : 5th March 2010, 09:28 PM
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Wich means?
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  #29 (permalink)  
Old 05-03-2010 : 5th March 2010, 09:39 PM
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Default Re: Official PvP Balancing thread

Read his other post nublet
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  #30 (permalink)  
Old 06-03-2010 : 6th March 2010, 10:46 AM
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Default Re: Official PvP Balancing thread

1st thing

tier 1 knight: 3 str 2 hp 1 agi
tier 2 knight: 4 str 3 hp 2 agi
tier 3 knight: 5 str 4 hp 3 agi


since mages need agi i put this one:
tier 1 mage: 3 agi 2 intel 1 hp
tier 2 mage: 4 agi 3 intel 2 hp
tier 3 mage: 5 agi 4 intel 3 hp


tier 1 archer: 3 agi 2 str 1 hp
tier 2 archer: 4 agi 3 str 2 hp
tier 3 archer 5 agi 4 str 3 hp

maby a lil off topic idea but i'm talking about tier neway:
maby add bof effect to tiered armors? would be awesome

same stats can ben put in the new acces
make it possible to put tiers on the acces ingame?
let lord/queen or the new boss that keisha make/made drop fossiled angelblood acces?
and let us make it normal with like 20/30 scales and 500 revision stones? cuz the scale droprate is rly high and the fossiled wep droprate low. so this will balance the drops again

the hp/mp stats r fine as it is right now


i think this will balance the server pretty well.

2th thing:
the otp/evation with the evation tier in eather server is atm pretty balanced. but now it got removed archers and mages run out of evation. with this new knight str statted tiers knights will get more otp. so knights will get 2 much otp.
so add talisman of evation in the server that u can aply once on each armor part. problem solved.

3th thing:
i think knights should get some elemental recistance on there armor. they get hit by a mage realy hard so a lil recistance would make the dmg OK again.


4th thingy:
mages get hit very hard. so maby add them a lil absorbtion on there armor so they get a lil less dmg on them. ( not 2 much)


i might edit this one later if i thing about something more
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Last edited by Divana; 08-03-2010 : 8th March 2010 at 08:17 AM.
  #31 (permalink)  
Old 06-03-2010 : 6th March 2010, 11:39 AM
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Default Re: Official PvP Balancing thread

my opinion > Go for Keishas tiers

New angels acces :

Knight Trinket
1250 hp ( 250 more as old dona ones )
500 mp
8 hp
4 str
2 Agi

Knight belt
850 hp
500 mp
7 str
5 hp
2 agi

Knight Ring
850 hp
500 mp
7 str
5 hp
2 agi


Archer Trinket
700 hp
500 mp
8 Agi
5 str
3 hp

Archer belt
600 hp
600 mp
7 agi
4 hp
3 str

Archer Ring
600 hp
600 mp
7 agi
4 hp
3 str


Mage Trinket ( since they are int & wis stats ppl dont buy on on Dona they need Agi or eva )
550 hp
700 mp
5 Agi
3 Wis
1 Eva

Mage Belt
520hp
700 mp
4 Agi
2 Wis
5 def

Mage Ring
520hp
700 mp
4 Agi
2 Wis
5 Def


its just an idea to replace the new angels acces with it , they are a bit better then old ones but not that much
Each class got a bit advantage from it ( the stats they need )
Note , some stats may be wrong lol i just made it for an example ^^ (idea)
actually there is no need to remove those angels acces we got now , they arent overpowered.
the armor tiers are , and i vote for keishas armor tiers
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Last edited by NeRDy; 06-03-2010 : 6th March 2010 at 11:48 AM.
  #32 (permalink)  
Old 07-03-2010 : 7th March 2010, 03:08 PM
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Default Re: Official PvP Balancing thread

Here are my ideas on the replacement of the angel accesoires ^^

Knight Angel Trinket
1200 Hp
400 Mp
8 Strength
6 Hp
3 Agility

Knight Angel Belt
900 Hp
400 Mp
6 Strength
6 Hp
2 Agility

Knight Angel Ring
900 Hp
400 Mp
6 Strength
6 Hp
2 Agility


Archer Angel Trinket
900 Hp
700 Mp (Some more mp as ic's use many skills but also for ea ^^)
8 Agility
4 Strength
4 Hp

Archer Angel Belt
700 Hp
600 Mp
7 Agility
3 Hp
4 Strength

Archer Angel Ring
700 Hp
600 Mp
7 Agility
3 Hp
4 Strength

Mage Angel Trinket
850 Hp
800 Mp
5 Agility
2 Wisdom
2 Intelligence (to increase the damage a bit )
1 Evasion Point

Mage Angel Belt
550 Hp
700 Mp
4 Agility
2 Wisdom
1 Health Point
5 Defense

Mage Angel Ring
550 Hp
700 Mp
4 Agility
2 Wisdom
1 Intelligence
5 Defense
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Last edited by doodkipje; 07-03-2010 : 7th March 2010 at 08:43 PM.
  #33 (permalink)  
Old 07-03-2010 : 7th March 2010, 08:00 PM
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Default Re: Official PvP Balancing thread

ok uhm cus i see this is stupid in my eyes i just get the right stats if a knight gets 1300 hp while an archer or mage gets 800 then u get less stats points so here we go

KNIGHT
trinket gives 1200 hp belt/ring 1000
Str 4
Hp 4
Agi 2


Archer
trinket gives 850 hp belt/ring 700
Str 4
Agi 5
Hp 3


Mage
trinket gives 850 hp belt/ring 700
Int 4
Agi 5
Hp 3


I like it like that!
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  #34 (permalink)  
Old 08-03-2010 : 8th March 2010, 06:18 AM
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Default Re: Official PvP Balancing thread

Here is what I think the tiers should be
please don't freakout that there is still absorb given, its in moderation. Also I think ice/fire/light/curse resistance could be given since this is armor and it should have some resistance
Each little block of stuff is separated into what each tier would be, then what a full set of 5 pieces would give for stats and below that what those stats would give.







Also accessories that I didn't take as much time with



Also here is a link to a pic of the giant spreadsheet for all the old accesories and tiers on g70 ue maxed
I don't want to embed image since its biggg
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Last edited by Airwave; 08-03-2010 : 8th March 2010 at 04:52 PM.
  #35 (permalink)  
Old 09-03-2010 : 9th March 2010, 12:11 PM
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Default Re: Official PvP Balancing thread

Quote:
Originally Posted by unohana View Post
Here is what I think the tiers should be
please don't freakout that there is still absorb given, its in moderation. Also I think ice/fire/light/curse resistance could be given since this is armor and it should have some resistance
Each little block of stuff is separated into what each tier would be, then what a full set of 5 pieces would give for stats and below that what those stats would give.







Also accessories that I didn't take as much time with



Also here is a link to a pic of the giant spreadsheet for all the old accesories and tiers on g70 ue maxed
I don't want to embed image since its biggg
Lovely i love it rly...
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  #36 (permalink)  
Old 09-03-2010 : 9th March 2010, 08:50 PM
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Default Re: Official PvP Balancing thread

Sugestion why not try several tier setups for like 1 week each time and roll back server after that time so the server would be in beta for the balancing of the server ?
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Old 09-03-2010 : 9th March 2010, 11:12 PM
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Default Re: Official PvP Balancing thread

Quote:
Originally Posted by Owner View Post
Sugestion why not try several tier setups for like 1 week each time and roll back server after that time so the server would be in beta for the balancing of the server ?
lil off topic sry guys but this way ppl cant lvl. and we got a test server. use that?
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  #38 (permalink)  
Old 10-03-2010 : 10th March 2010, 01:49 PM
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Default Re: Official PvP Balancing thread

Quote:
Originally Posted by Divana View Post
lil off topic sry guys but this way ppl cant lvl. and we got a test server. use that?
Ye but not enough peeps would go the test server you nub so screw the ones lvling for 3 weeks for the sake of the server and make things easyer and faster for dz
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  #39 (permalink)  
Old 11-03-2010 : 11th March 2010, 02:41 PM
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Default Re: Official PvP Balancing thread

i like what im seeing so far. ok what im thinking of doing is the following.

leaveing the def armor.
lowering the eva armor a tad
replaceing absorb armor with stat armor


replace eva def and absorbs accs with new stat based

what do you think?

do you think that would be fair?
think that would be blaanced?

TALK
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Old 11-03-2010 : 11th March 2010, 02:53 PM
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Default Re: Official PvP Balancing thread

yea i like it. but dont put the evation 2 low. cuz knight hit a lot with otp sword on archers. i think if kn and archer r maxed than archer should have like 10 more evation than the knight otp got. same count for mages in this server i think.

that is my opionion.

and i should add resistance to kn armor as i said earlier. just a lil tho
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